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You’ll see that The Communist Duck is right: I’m converting my 32bit project to 64bit and have a handful of bugs because of that.
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Without proper setting of pixel format the next command will give error. Sounds like you don’t have your Library Directories configured properly for your 64 bit build, and so Visual Studio isn’t able to find the link library.
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There is even a little how-to-install at the top of the page. Sign up to join this community. You can directly download updated header files and drivers from this page here for Windows. You need a bit version of that library.
Basically, the solution is to use glext.
visual studio – How to link to windows 64bit application? – Stack Overflow
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Ok, here is what I’ve found out. How to link glext.
Game Development Stack Exchange is a question and answer site for professional and independent game developers. After kibrary we wglCreateContextcheck that it’s not returning a NULL next, wglMakeCurrent – enter the current GL context and load all the bunch of needed functions manually; one by one. To quote the OpenGL site: Unicorn Meta Zoo 9: What should I do?